War in Rokugan
bowman_rob at hotmail.com
Sat Apr 1 12:48:51 EST 2000
Wow! What a great idea! My last gaming store we played multiplay all the
time and we had a blast. Play what ever you want, I truly believe that
these games are won and lost based on the players interaction, not the best
deck. Typically, the first deck that threatens victory is punished
severely, and after that things open up.
I would play a slow honor runner or Enlightenment, and make tons of friends.
One thing I always did was to play tons of mutually beneficial events like
Chrys fest, than of course I would always say you are welcome. I would also
always suck up to the fasteset/most aggressive player there, and just say
"tell me what I can do for you".
I would keep this up for awile and then as the bulls-eye got painted on
someone, and the first attack was declared I would make my move. What move
depended on how things set up, but again, I always felt these games depended
on the players interaction. I have seen way too many newbies/crappy players
win multi because everyone else was slugging it out and over looked the
As for who to play, well I must admit I always used Kokujin and For the
Empire x3 (and just think of Kokujin regular with Nunchuk and C1 at aT =)).
Hitomi and Tashima are just brutal together, and Hoshi and Yokuni exp are
nothing to sneeze at, still I would pobably keep it to 3 big guys max and
about 5 mid game guys (7 to 9 gold).
Bottom line use your head, make friends, and always act like you have a
Kolat Master/Assassin/some personality killer in your hand to keep that one
player in line :). Good luck and have fun.
Rob- Mirumoto Shokan
>From: "Liwanag Gallaga" <wanggo at hotmail.com>
>Date: Sat, 01 Apr 2000 19:07:26 GMT
>Borthers and Sisters,
>I need your help! I started a 1 versus 12 multiplayer game amongst my
>friends. Each of the 13 players are going to play one faction only of
>Rokugan. We are making it an overnight event, one huge table surrounded by
>13 L5R players, playing one clan only and fighting for the throne.
>We have decided that it should be 50/50 open, 5 provinces start and
>everybody needs to reach 50 honor to win an honor victory.
>We will only know what the other decks will be on the day of the
>Seating arrangement will be based on the map of Rokugan, so in a circle it
>will be, Unicorn then Dragon then Phoenix then Lion, Toturi's Army, Crane,
>Mantis, Crab, Ninja, Shadowlands, Naga, Monk then back to Unicorn.
>Start will be determined by highest focus plus Starting Family Honor.
>What deck should I use?!?! I know that it must be military that can honor
>run, but I am tempted to do a slow enlightenment. Everyone is going to be
>very careful. Even the monk, I heard, won't play enlightenment, because he
>knows if he puts down a second ring, the other 12 clans will be on him.
>At the same time, it is getting scary, because everyone is going mad
>in character and making diplomacy tactics already. I started the whole
>thing and everyone is going a little crazy with it.
>I want to be able to put all 3 champions in it - Hitomi, Hoshi and Yokuni
>but afraid it will slow me down. At the same time, I want to put Kokujin
>because in the long run, he'll help me keep up my defenses.
>I need suggestions. We are all throwing something in the middle and the
>winner gets whatever is in the middle.
>Thank you. Boy! Do I have weird friends. I just wanted to see if we
>simulate a Rokugan kind of world. If my friend who will be playing Phoenix
>plays Evil, then I'm sure we did it just right...
>Dragon Clan Tattooed Cheerleader; Masochist
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