[dragon] Unique Dragon switch
togashilove at hotmail.com
Mon Apr 15 10:45:15 EDT 2002
>From: Hitomi Hokosaki <baz at thedragonclan.com>
[Are Small Farms useful?]
>Its actually been ages since I gave up small farms, they are great by being
>free, but I kept wondering how worthwhile that extra 1 gold
>was. Its handy for patching out numbers basically. If they arrive
>early game they can sometimes help either get a personality out for
>cheap or make that personality you were getting for cheap for honour. They
>go really well with large farms. They don't however do >much by there
>selves. A first turn small farm doesn't reliably create >more gold. Two
>first turn small farms however can do wonders, but I'm >not too sure if I
>want to go that direction as it isn't something to rely on. So I figured Id
>fill the fate slots up with something else
>(notably the trading grounds) and play a more reliable (if less
>likely to give a god draw) gold structure which emphasis production
>rather than cost (make more rather than being free).
>Its a definite call, I keep wondering if its the right idea. That
>early game free gold can do wonders, but I keep getting back to
>wanting something else in its slot.
Your points are well based, they hardly come up when I need them too...8\
How about the following gold scheme for an Honor deck:
3x Trading Grounds
3x Gold Mine
3x Jade Works
3x Hiruma Dojo (or Shintao Library depending on the deck's theme)
2x Kabuki Theater Troupe
2x Sanctified Temple
Are they enough?
[Hitomi Akuai Exp]
>Be Tattooed, make people think about events, get big and nasty.
>Honestly haven't given it much thought, but the way I figure it most
>of the other exp peeps aren't going to be gaining you much honour
You're painfully right...
>not much of a defense but then this deck hasn't been exactly tested, >or
>put together or even thought to much about :) so I reserve the >right not
>to defend it.
[Regions VS Military decks]
>So the problems are stand and yogo towers?
>Campsites are wonderful, being able to draw defensive cards when you
>are attack _will_ help you save province. You could try a different
>angle on the whole problem stopping the first action (fall on your
>knees) using actions which don't require unbowed personalities (block
>supply lines) using followers (just one or two, you can go for >the nice 4
>focus ones or inkyo which gives +2 chi or maybe a range attack follower,
>the house guard works well with bitter while the >warriors of the great
>climb work well with tattooed decks, Hoshi's >claw act as toshimoko
>Battle enders also work well, flattery and torrential don't allow
>your opponent an action after so unless he sneaks he wont get a
>chance to do anything nast.
Ok, I'll put it to the test and get on the list the results as soon as I
[Shiryo no Nyoko]
>Horrible card isn't it :)
More like Shiryo no Kaze...
Thanks for the advice!
*Dragon Clan Samurai*Monk*Tattooed*exp*
*Will not join any other clan*
Agozatsu gains +1/+2 for each Agasha personality, without the Dragon Clan
faction trait, in play...
"All fires die, Hochiu," Shaitung smiled in reply. "We are the mountains,
and mountains do not crumble."
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