loki at bu.edu
Fri Apr 19 15:03:08 EDT 2002
On Fri, 19 Apr 2002, Stephen Muray wrote:
> Loki wrote:
> > Thanks for the Credit, Murai. Much appreciated.
> Well, it's only fair. :)
Now if only I could disabuse people of this notion that Drew (Kai) came up
with the idea. ;P
> > See, in my playtest, Nagori was useless to me. The extra few points
> > usually didn't matter, and I would much rather have a peep with L337
> > defense than Nagori. I optimized to defend against military while
> > building up an 18-22 Chi monk, which, regardless of what people say, isn't
> > that hard for Dragon. Then I pass him, and the game is over in one turn,
> > as at that point, Two Eijis and a Kabuki mask=You lose even if you're over
> > 40.
> Ah, the decks I was making just tried to get him to 5-7 chi, which meant
> Nagori helped out somewhat. It was also a half-assed honor runner. :)
Aaah. I half-assedly run honor off holdings. I only run honor vs Horde.
Otherwise, I watch you drop out at -20. Standardly, I strive for a design
to pump him up to 11 Chi, then drop a porcelain mask on him. :) I think
you can mentally fill in the other details from there. :) Dragon tattoos
have the added bonus of locking him down for 3 turns while I dishonor
you so you can't get rid of him (I play off Iron Mountain). 3 Turns of
22, 20, 18 chi monk and Two Eiji's on the board=Loss of game. :)
> > The only advantage I see crane as having with this deck is Economic. I
> > think Dragon's superior access to fate Manipulation and Chi boosting cards
> > like Tattoos and what have you makes it easier to do with Dragon. Though
> > you may have designed a very effective Crane Variant, I admittedly don't
> > design for Crane well.
> The Crane economic engine is powerful, while the Yogo Towers provide an
> excellent defense (but require an early honor gain before the Stinky
> Monk t3ch can begin to work), while the Dragon have the best card
> manipulation and chi enhancement.
> I must meditate upon this some more.
Put your money on Dragon Murai. Trust me. :) Usually you win with only
one province left, but it does win reasonably often. :)
Pack the Dynasty with Shugenja and monks and Togashi Nyima (OWNS late game
defense). Pack fate with lots of Spells and Kihos that send people home
or end battles(This deck LOVES Torrential Rain), 3x Ambush (every deck
should play 3 Ambush), and any other PKill to taste. Chi-based Kihos are
especially effective since you'll have a High-Chi Monk until you pass him
over. :) And of course, a Kabuki mask or two so someone can do double
duty. Alternately, Diplomatic Apprentices for Eiji. I think that option
is actully cheaper...
And then, you too can put up your "Iron Mountain Monk Vacation Planning
Services" certificate of authenticity. :)
BTW, Barry, I'll have my comments on your earlier decklist too. But
Mirumoto Hakanin * Dragon Clan Schemer
Student to All * President: Wandering Monk Vacation Services
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