[dragon] BB Spoiler

Michael Iakovides gaidin71 at hotmail.com
Mon Aug 5 20:45:40 EDT 2002


uhm...A LOT?  this card hoses campsites, people that play Sezaru, our=20
stronghold completely, iajitsu lessons, tsuge's ability, the oracle of th=
e=20
void, ring of the void, imperial ambassador,etc etc...I could go on...the=
=20
point is that it shows complete and utter disregard of the Dragon Clan fo=
r=20
the game designer. This card effectively screws our Stronghold ability. I=
n=20
an environment that for military decks, campsites are one of the primier=20
problems around, this card WILL see play(with 3 focus value no less, so t=
hat=20
it is even good for Lion tacticicans). This card for me is a slap across =
the=20
face to Dragon players. It is a card that solves the campsite problem, bu=
t=20
as a sideeffect completely hoses our stronghold, which was really decent =
and=20
for which we had to wait ages. When problematic things like Kosaten Shiro=
 go=20
unanswered and this occurs then I can come to no other conclusion that th=
e=20
game designers truly dont give a shit about us...

Mirumoto Izo




>I wonder just how much it will get used, though. It feels like very narr=
ow
>meta, and useful only against a player that is able to consistently draw
>more than _two_ cards a turn (i.e. not someone who merely uses Kyuden Hi=
da
>or Sezaru Wind, or the occasional card-drawing trick =E1 la Unicorn=20
>Marketer).
>After all, if you want to play this card, you've already sacrificed/wast=
ed=20
>a
>slot in your own deck and hand.
>
>Could be wrong, but initial reaction would be that Draw Them Out is one =
of
>those cards that have massive annoyance potential flavour-wise, but will=
=20
>not
>end up by seeing much actual play. So I'm not too worried myself... *shr=
ug*
>

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