[dragon] This is not a game of Magic
togashi_akagi at hotmail.com
Wed Aug 7 19:17:58 EDT 2002
Well there are a good number of samurai exclusive cards, for the empire,=20
defend your honor, enough talk, honorable seppuku, toshimoko sensei. Plus=
the innate ability to Seppuku is a HUGE deal when you're up against disho=
decks. The life of a samruai is very harsh and their code of honor is=20
unforgiving, which is well represented in the mechanics.
Shugenja are powerful, culturally and politcally they form the majority o=
the preisthood which in most fedual cultures is usually the most prominan=
class. The samruai world is no exception, the most powerful men in japan=20
were often preist and monks even though they were technically lower in ca=
than the samurai. If they were merely spellcasters and wizards then I'd h=
more reservations about their involvement in the game but the way they ar=
defined within the rokugan they are crucial to the flavor, particuarly in=
representing the politcal and mystic aspects of the game.
There are also a large number of counters to spells and innate abilities =
be used by decks more focused on samurai. Resist magic can be very potent=
armor of shadows is a virtual magic sheild, imperial edicts is probably k=
of anti meta magic and doubles as a defensive card against other deck typ=
Also most nin unique shugenja do not have more than 2 personal honor whic=
ties in with the caste sytem being governed by samurai. You can build a h=
honor samurai deck where all your people have 3+ personal honor, the same=
cannot be done by a shugenja deck.
As for dueling one of the most common mistakes is that people assume doub=
chi means they are a great duelist. Double chi is actually defined as the=
person having great destiny, though mechanically it makes them quite=20
formidable in a duel. The key to playing sucessful dragon dueling is not=20
relying on one key duelist card but rather combining it with your shugenj=
spells and kiho.
In the book of five rings Musashi refers to the technique of "stomping th=
sword", which is defeating the enemy before they can draw. This is one of=
the best ways for a dragon player to defeat another duelist. Make it=20
impossible or pointless for them to focus against you, via kakita techniq=
tetsubo, extremely high chi.
Since Imperial, the Dragon clan has been designed to be played with a=20
diversity of personality types rather than as all samurai. Their shugenja=
have always focused on very key mechanics while the samurai are used for=20
dueling and defensive filler. You'd use a shugenja to biting steel daini =
back daini up with togashi yoshi. Then once you've dropped your duels and=
gained honor you follow up with torrential rain or some other effects.
The deck I used to place in Day of Thunder was nearly all shugenja, Daini=
and Yokuni were the only samurai in the deck. (it was also in the days of=
30/30)Currently nearly all my dragon decks run a 50/50 split between=20
shugenja and samurai with an odd tattooed man here and there, this desig=
performs quite well. (And pretty much follows the same design theme that'=
been in place since imperial)
I don't think there's been any real increase in the number of shugenja in=
decks since gold. Play areas tend to differ, but at the larger cons and g=
con there's always been ample use of shugenja in decks. With the possible=
exceptions of lion and shadowlands. Dishonor decks have ALWAYS made=20
extremely heavy use of shugenja as secrets on the winds and now winds tru=
are the focal cards in the deck.
Since Gold there's been a significant change in the number of monk only=20
kihos, which is an effort to balance things out a bit more. Also any play=
is more than welcome to submit card ideas, I've been sending in ideas for=
some time and several have been printed. So if you have ideas for samurai=
focused cards, make sure to submit them. The design teams does listen to =
players for a good number of ideas.
>That was one of the points in Yogo Ono's "Spirit of the Clans" and now
>is more important than ever.
>Shugenja are increasing their importance with every expansion, and now
>are a cornerstone in honor decks, dishonor decks, have the best defense
>Rain), the best ranged attacks (Cascading Fire), and everything
>explain. Meanwhile Samurai can kill themselves.
>When I began playing L5R it was a game about an oriental culture similar
>and now it seems a fairy world of kami, with a few samurai to maintain
>I love duelling, and the niten style is wonderful, so I play Mirumoto.
>And not only
>there is no Mirumoto with Double Chi since the beginning, but now, with
>designers give the Double Chi trait almost for free, for everybody but
>But the Samurai can kill themselves.
>There should be ways to give uniqueness and worthiness to the Samurai
>Shouldn't be Samurai the only ones to wear armor, by example?
>I'm tired of the Shugenja domination in almost every aspect of the game.
>Shugenja couldn't cast kihos, and kihos were monk-only, but as things
>are overpowered, much more when every countermeasure (Witch Hunt...) is
>done by Shugenja.
>P.S..- And why is there no Mirumoto among the hero list?
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