[dragon] Deckbuilding (was: About GenCon)
Mister Armadillo
box at maine.rr.com
Thu Aug 8 01:57:51 EDT 2002
On Thursday, August 8, 2002, at 12:47 AM, Dragncln1 at aol.com wrote:
> Key word: taint. Not corrupt. He wants to win Gen Con and has
> the knowledge to build a winner. He is following his own path
> and thinks Dragon can do it. Nothing more nothing less.
Yeah. I just wonder what the secret is. It's not in the
cards, I can tell you that. It's in the approach. That's my
problem. Hand me a good deck, and I can win reliably. I make
play mistakes in perhaps one game out of ten. I don't get
flustered, confused, I can't be misdirected or slight-of-minded.
Make me build my own deck, though, and I'll lose game after
game. I've been playing for years, have never played anybody
else's deck in anything other than friendly one-off games, have
built deck after deck, tuned them for months, studied the cards,
discussed, read articles and posts. And I still suck horribly at
building decks, despite all of this deck-building experience. My
best guess at this point is that I'm approaching the concept
from a fundamentally flawed viewpoint, despite the merits of my
own deckbuilding logic. Sigh. We need a workshop, or at least a
solid thread, about this. Tao of the Headpunch is brought to
mind ...
-T
Togashi Ashido
I like to smile.
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