[dragon] Deckbuilding (was: About GenCon)

Mister Armadillo box at maine.rr.com
Thu Aug 8 01:57:51 EDT 2002


On Thursday, August 8, 2002, at 12:47 AM, Dragncln1 at aol.com wrote:

> Key word: taint. Not corrupt. He wants to win Gen Con and has 
> the knowledge to build a winner. He is following his own path 
> and thinks Dragon can do it.  Nothing more nothing less.

    Yeah. I just wonder what the secret is. It's not in the 
cards, I can tell you that. It's in the approach. That's my 
problem. Hand me a good deck, and I can win reliably. I make 
play mistakes in perhaps one game out of ten. I don't get 
flustered, confused, I can't be misdirected or slight-of-minded. 
Make me build my own deck, though, and I'll lose game after 
game. I've been playing for years, have never played anybody 
else's deck in anything other than friendly one-off games, have 
built deck after deck, tuned them for months, studied the cards, 
discussed, read articles and posts. And I still suck horribly at 
building decks, despite all of this deck-building experience. My 
best guess at this point is that I'm approaching the concept 
from a fundamentally flawed viewpoint, despite the merits of my 
own deckbuilding logic. Sigh. We need a workshop, or at least a 
solid thread, about this. Tao of the Headpunch is brought to 
mind ...	

-T
Togashi Ashido

I like to smile.





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