[dragon] 10 event Tamori
colm_mcfadden at yahoo.com
Fri Apr 11 01:51:37 EDT 2003
> Nice deck, Colm. Any chance that you would take it to GenCon? ;-)
Possibly. Depends how solid I feel it will be compared to my other decks.
Tiredness is a factor I have to consider. I'd only play this if I really
knew I was going to be too fatigued in a tournaments later stages.
> >Dynasty (41)
> >9 Events:
> >Imperial Gift
> >Welcome Home
> >- Just so I can keep honour threshold a bit longer
Notice I have no items. jsut the fact that I'm getting them over my opponent
is good enough reason to play these 2 events.
> >Imperial Ambassadorship
> >Shogun's Fealty
> >Carpenter Wall Falls
> >Solar Eclipse
> >- There are several fast IK variants at the moment that this deck has
> >trouble beating
> >Short Season
> >Lost Souls
> >The Power Resides in the Mountains
> Maybe Future Laid Bare? In ST blitz constructs most your Fate deck is on
> table anyway, so with TLB you can plan around you opponent's defence and
> make sure that you take out Personlaities in Provinces, and not stupid
Nice idea., must check it out. The Events will generally vary depending on
personal taste anyway. There is no hard and fast rule on what you choose;
just make sure they advance your goal.
> How good is PRiM, if you plan on having the RoVoid on table as soon as
I generally drop TtI even when I go first. The worst that can happen is your
opponent draws as well.
> >13 Holdings:
> >3x Corrupt Iron Mine
> >3x Corrupt Silver Mine
> >2x Gold Mine
> >3x Small Farm
> >2x Gifts and Favours
> >17 Peeps:
> >3x Voitagi
> >3x Nyima
> >2x Rosanjin
> >3x Shaitung
> >3x Shunsen
> >3x Vedau
> What, no Hoshi Wayan? Heretic! ;-)
Too expensive though I know the potential he lends the deck. Anything that
doesn't come of SH and SF/Corrupt gold I felt was too clunky for the deck.
I'm going for 2nd turn provinces in this deck. I basically consider him a 9G
Dragon peep for this deck; that's more than I can afford for this blitz.
> I too used Shuggies + Walk to bring out the RoVoid in my Corrupt blitz (or
> Scout + Deadly to seal the game). In retrospect, though, that is perhaps
> the optimal way of handling the matter. It forces one to play with
> who is really sub-optimal for blitz, and is besides a bit too slow.
Agreed. Though a mountain tatt and follower plus discard cracks 6PS
provinces. He's not ideal, but I don't see many other options unless you go
out of clan and even then the choices aren't great.
> not tested it, but I agree that I dropping Shunsen for, say, Ik'krts and
> relying in Regions of Rokugan + Togashi's Shrine sounds much better. And
> Shaitung for Hogai?
If I do go the RoR+Togashi's shrine route I willl drop shunsen but not
shaitung. She's just too easy to play in the deck. Ik'krt was also something
I was considering. He's no Nyima or Rosanjin, but he's 1st turn.
> When H&E comes out, I will try this out, together with Bane of the Bastard
> to ensure good a better Dynasty flow (admittely, BotB will not work out
> well if one has lots of Events).
> >2 Regions:
> >Ruins of Otosan Uchi
> >Toturi's Grave
> Cities of Gold round off all those 2's into 3's, but I guess that is just
> matter of taste. Won't go with Shrine.
I've found the GS doesn't need any rounding. SH and any holding will buy me
a peep, most holdings/holding+SF will buy a follower/action. I've aimed to
have a second turn follower bought off corrupt gold and a peep off the SH.
Rosanjin is a dodgy card in the deck with his HR I know, but I am going all
guns to the wire in the deck.
> >Fate (40)
> >9 Followers:
> >3x Skeletal Troops
> >3x Zombie Troops
> >3x Light Infantry
> Hidao Spawn? Will bring any peep into Province-busting category.
Seemed good at the time. Not viable 2nd or 3rd turn though. I replaced them
with meta cards/force pumps. I haven't found I missed that extra force (nut
fond of the draw back either)
> >2 Spells:
> >2x Walking the Way
> If you use them, I suggest a full set. Likewise with Tests, below.
With a 40 card fate deck and the events, I'm finding running 2 of anything
is working ok. As I said in my original post though, it's hard to gauge the
percentages; you just don't know what you're going to face in a tournament
sometimes. One day it'll be all blitz and SLH, the next it's all IK,
dishonour and Crane.
> >28 Actions:
> >2x A Test of Courage
> >2x Kharmic
> Another Time instead of Kharmic, maybe? Loosing a peeps is still loosing a
> peep, and you want to keep the heat on. Just a though - haven't
> with either.
If they've managed to get one big defender to duel me in battle, I want to
be sure I can take them with me too. I want my opponent to feel the price as
> >2x Investigation
> >3x Mountain Tattoo
> >2x Dragon Tattoo
> >2x Charge
> >3x Rallying Cry
> >3x Sneak Attack
> >3x Deadly Ground
> How often do you get to pull out Sneak + Deadly?
Quite often actually. Even so, I think this selection is a throwback to a
previous version I was running with Farmlands and 2x SATW. In hindsight, I
could probably make some more savvy choices here.
Deadly seems to be the only
> card here that would benefit from Sneak, and it can be difficult to built
> such combos when one's instincts scream to empty the Fate hand every turn.
> Maybe add Refugees - they remove defenders and all protect against
> What other cards would go with Sneak... Arrows from the Woods, Spearmen,
> Night Battle?
As I said above, in hindsight this is a throwback to a previous version. I
will probably mix up the battle actions for sneak and go SATW or Arrows.
Stand will deal with larger units, but Arrows removes presence from battle
for actions like block and entrapping. It is once again a percentages thing.
> >2x Superior Tactics
> >3x We Will Have Revenge
> >3x Take the Initiative
> I found a set of Kolat Assassins (or Masters) useful, as I could take out
> key defender before the final Big Crunch.
I was toying with the idea of The Masters Imprisoned actually. It's a unique
unfortunately. Kolat is hella expensive not just in gold but also in honour.
By the time I've got my opponent to their last province, I'm generally way
below -10 or something as I bring out about 2-3 corrupt holdings in the
early game. At that stage kolat can become unplayable in the deck just when
you need it.
> >Ring of the Void
> >Thoughts behind the deck selections:
> One way to deal with PK and Dishonour is, of course, just to make the deck
> even faster that you opponent won't have the time to Shame or Kolat, at
> least repeatedly.
All well and good, but I've played against and with those decks myself, and
I really felt I needed the protection.
WWHR I have found amazing in the deck. The fact that I'm potentially killing
a unit during my opponents turn is an added bonus to an unconditional
cancellation of an honour loss.
As an aside, I've noticed corrupt Scorpion blitz using bonds of fate very
effectively to remove key defenders before battle. The only thing I can see
that we can use in a similar fashion is Make Them Pay. I may try it out this
weekend and see how it runs.
One other thing I will say though is, this is a weak set of 10 events
compared to the SLH and Nezumi-off-the-box based variants. They can utilise
the funeral/suspicions and census/peasant revolt setup (respectively) with
impunity. Damn irritating.
Colm McFadden, Mirumoto Taneka
More information about the Dragon